Here you will find the work done for Bound By Flame developed by Spiders | game weavers and published by Focus.
I suggest you first time a "small" number of textures-sheet that I made during my contract with them.
Many other things will certainly come.
TEXTURE-SHEET:
Here are some tileable textures (in order to separate the specific textures of assets).
Most are made to be blended with one or more other textures. (multi-textures on the page devoted to Unreal shaders (here), even if the engine used is different, the technique remains the same in his operation)
ASSETS:
Assets >>So let's start at the beginning: the prologue!
The prologue is localized in an ancient lost temple in a mountain. We do not have more information, so we decided to make a temple with a high dominance of red (fire temple?). He was missing a key element, a landmark. So I took a little time to make a dragon in red stone. After several "test" of poses we chose the one that talked to us the most. Thus the "sphinx" laying has been retained.
Levels:
>> Back to home <<
No comments:
Post a Comment